Books banner

Tuesday, 12 June 2012

Hidden Object Games: Adventure-lite?


Adventure games have enjoyed an unexpected resurgence in recent years thanks to a growing numbers of dedicated indie developers, who snatched the torch from the likes of LucasArts and Sierra to keep it burning on. The past couple of years have also seen the rise a break-away faction of adventures, known as Hidden Object (HO) games.

While traditional adventure games are often designed for hardcore gamers, featuring brain-meltingly complex puzzles wrapped in lush and well-developed plotlines, HO games tend to be more casual, family-friendly affairs that usually shun in-depth stories for a quick and easy gaming fix. The basic premise has you hunting for a treasure list of items that are buried away on screen, kind of like a digital Where's Wally, but there are often a few twists thrown in - be it a time limit, objects that morph into other objects, or some other original slant to keep things interesting.

American company Big Fish Games is one of the leading distributors of HO games, releasing at least one new title every single day. With a vast and impressive back catalogue of titles on offer, Game Debate decided to plunge in and pop our HO cherry, to see what all the fuss was about. Our first port of call was Abandoned: Chestnut Lodge Asylum...



What a nightmare

A fantastic animated introduction reveals the recurring nightmares of the troubled protagonist, who dreams every night that he’s being chased down a corridor of a creepy old asylum, before taking a brief but messy trip down an elevator shaft. Turning on the news after one such plummet, we see the asylum of our nightmares is a real place, and a body has just been found there. Most people would probably think ‘Bugger me, that’s weird,’ then switch over to Countdown. But not our hero, who decides instead to drive up to the asylum and break in, to explore the ruined interior...

Abandoned: Chestnut Lodge Asylm's plot generally takes a backseat to exploration (until near the end, at least), but the locations are beautifully drawn and packed with interactive hotspots. There’s a good split between inventory puzzles and HO sections, with a couple of brainteasers thrown in to keep things interesting – although these puzzles are fairly scarce. They’re the usual blend of sliding tiles, object rearrangement and so on, although a couple are better thought-out, including one that tests how steady your mouse hand is. All puzzles are skippable if you’re the impatient type, and we admit we had to bypass one infuriating insect conundrum that had us frothing with rage after ten minutes of random clicking.

HO areas actually sparkle so are very easy to spot, and are generally simple to complete. Very few items are unfairly obscured, although you have to assemble some objects in order to collect them, which is a neat twist on the norm. Each screen cleared gives you an inventory item to use elsewhere, often to gain access to new locations. For instance, grab a wrench and it’ll allow you to tighten the bolts on a swimming pool ladder, to climb down. You can also find objects hidden around the asylum’s rooms, with only the occasional tricky hotspot. These inventory puzzles make Abandoned stand out from a lot of other HO games, so it feels more than an adventure game.

Give me a clue

Abandoned: Chestnut Lodge Asylum will last the average gamer around five to six hours (not bad considering the cheap price) and is entertaining from start to finish. It’s never really scary per se but the atmosphere is pervadingly creepy at times, helped by the non-intrusive soundtrack, full of tinkly pianos and haunting violins. If you get stuck there’s a full built-in walkthrough (which we referred to a couple of times for the item puzzles) and you can highlight any objects that you’re struggling to find during the HO sections, with another built-in hint system.

Overall, Abandoned: Chestnut Lodge Asylum is a good blend of inventory puzzles and hidden object sections, wrapped up in a polished and carefully designed package. It'll suit Hidden Object virgins as well as seasoned fans, so don't be afraid to dip your toe in and test it out.

Tuesday, 22 May 2012

PC Game Review ~ Diablo 3

Diablo 3 review
[Action RPG game]



Diablo 3 didn’t languish in development hell as long as the Grand Old Duke of Nukem, but for legions of fans who were longing to kick demonic ass and loot themselves silly, the wait was truly infernal. Gap-fillers such as the enjoyable romp Torchlight helped to ease the pain, but it was like substituting prime steak with a Greggs pastie, or treating crack addiction with a dose of Lemsip. Sometimes you’ve just got to have the good stuff...

Read the full Diablo 3 game review on Game Debate now

Apocalypse Any Time Now...

If books and films were to be believed, the human race is completely f*cked. Any time now we'll be scorched with radiation, flattened by meteors, wiped out by aliens, zombies and/or mutants, or perhaps simply crumble under the trannical rule of a totalitarian government. It's all so depressing you might as well top yourself now, by jumping in front of the 57 bus. Or at least, you should if it wouldn't involve a two-hour wait for the bloody thing to turn up.

Recently I read two novels with very different takes on possible dystopian futures. Hunger Games (which I gave a slightly negative review) predicted that a comically evil government would take over the US, controlling the population through a sinister gameshow in a plot that makes slightly less sense than a sozzled Albanian. I followed this up with Margaret Atwood's Oryx and Crake, which painted a very different picture - corporations effectively becoming mini-states, controlling their populations while those outside the bubbles struggled to survive.



Minor spoilers for Oryx and Crake follow - and if you haven't read it yet, I highly recommend grabbing a copy.

Atwood's apocalyptic vision is a lot more gripping and terrifying to me, as her world is so vividly painted and realistically detailed that you can actually see these screwed up events becoming reality. The idea that a single human being could wipe out our entire race simply on a whim is the scariest thing imaginable, because it really could bloody happen.

But Atwood's novel isn't po-faced and overly bleak like a lot of apocalypse stories. She keeps it human on every level, enthralling us with Jimmy's tumultuous relationship with his parents and the cool-yet-unhinged character of Crake. She recognises our changing attitudes to sex and violence and takes it to the extremes, so Jimmy and Crake spend their spare time watching shows such as Noodie News (with butt-nekkid presenters) and Live Executions, and browsing websites such as Hott Totts (the name says it all). It's horrifying but hilarious all at once.

To date, Oryx and Crake is my favourite apocalyptic novel and shows just how shallow the likes of Hunger Games really is. I promise I'll stop ragging on that book eventually...just not right now...

So, do you have a favourite end of days novel you'd like to big up? Let me know, cos I'm hungry for more.

Friday, 11 May 2012

PC Game Review ~ J.U.L.I.A

J.U.L.I.A review
[Puzzle/adventure game]




Stop us if you’ve heard this one before. You wake up from a seemingly endless sleep, groggy and confused, to discover you’re strapped into a cryo unit in a vast and curiously quiet spaceship. As you’re wondering where your crew mates have buggered off too, and who’s going to fix you a bacon and egg sandwich with extra tabasco and a side of black pudding, a holographic computer AI with feminine features and a slightly creepy voice pops up and informs you that you’re the only living person on board.

As far as wake-up calls go, this one’s right up there with a punch to the cock...

Read the full JULIA game review on Game Debate now

Tuesday, 1 May 2012

PC Game Review ~ Corrosion: Cold Winter Waiting

Corrosion: Cold Winter Waiting review
[Point 'n' Click adventure game]



If I ever found myself trapped alone in a sinister abandoned lab, with scary noises and creepy messages lurking in every room, I think I’d curl into a ball, stick my thumb in my mouth and weep pathetically until help arrived. Unfortunately there’s no button for that in Corrosion: Cold Winter Waiting, so you’ve got no choice but to explore the horrific interior of Cold Winter Farm, a menacing derelict building where - of course - you’re stuck with no way out...

Read the full Corrosion: Cold Winter Waiting review on Game Debate now